Puzzle No. 295,296 : A Nurikabe Loop and a Point To Next Sudoku

Daily League Update

Killer pair by Fred yesterday.

Week 6 PDF.

The Point To Next below is my contribution for today. It might be tricky.

The Nurikabe Loop is just for the sake of it. Its not that tricky.

I’ll be sharing one of my puzzle sets tomorrow, so stay tuned 😛

Also, Puzzle Marathon 2013 is this weekend!

Rules –

For 295 : The numbers give the size of islands as in a Nurikabe puzzle. Instead of the stream being a wall of shaded cells, it is a continuous loop going through all cells except the ones with islands. The no 2×2 rule is waived.

For 296 : Follow regular Sudoku rules. Additionally, if digit ‘n’ is placed in a cell with arrow, digit ‘n+1’ must be placed in one of the cells pointed by the arrow.







Puzzle No. 192 : Nurikabe Loop [Maybe LMI practice puzzle]

The rules of this are the same as the one I quite vaguely called Yajilin-Nurikabe something some posts back. I had no idea this type existed before, and my excuse for this is the re-iteration that I’m still young and inexperienced in the world of puzzles. I first thought that this type was different from that earlier one I did as I thought the islands can’t touch each other diagonally. A whole lot of confusion and a big thanks to Para for test solving and now here we are.

Why am I doing this again? I saw the IB of the upcoming LMI test, the Akil Oyunlari Magazine Contest, featuring unique puzzles from past editions of the magazine. There’s even prizes on offer for the top 3 solvers in this contest, in the form of free issues of the magazine. I liked this type most from all of them(maybe because I’m more familiar to it than the rest of them), so I created one today. I may create others in coming days if I get time/feel like it, but no promises. This is all until I say otherwise. 😛

Anyway, Rules, as taken from the IB are –

1.Create some areas, surrounded with cells which are linked to a continuous loop.
2.The numbers in the grid indicate the size of the corresponding white areas.
3.An area cannot contain more than one number.
4.White areas may touch each other only diagonally.

Rated : Another Medium.